First things first was to get some research down for inspiration.
I already have a game idea in my head, but I can't go off and start developing an idea without knowing what is already out there, otherwise the game may not sell.
My heart is set on designing a racing game, targetting a younger audience, because I believe that younger people enjoy gaming far more than a much older audience.
As I'm targeting a young audience I am starting to look in old childrens games, In search of ideas I have gone out and purchased Lego Racers for the Nintendo 64 and found Wacky Racers online.
I went out and purchased some Apple magazines, focussing on the ipad. I've chosen the ipad over other Apple products because there's more screen space to play around with I feel that my game will need the space to make the game easier. The magazines were very useful. inside they had pages upon pages of apps available for the ipad, plus a list of the top 10/20 games for the ipad. From what i found, the majority of the games are RPG's and shooters. There are a lot of console titles, such as Battlefield, Dead Space and Need For Speed Hot Pursuit have been re-dubbed and released for Apple Products.
Since I intend to design a racing game I primarily focussed on the racing games out on the market. There were a couple in the magazines, which I noted down, but I thought the App Store was the best place to look. I also did some general Google searches for the top rated games and also checked the Apple website for other games and reviews I may have missed on the App Store.
I found that the racing games that are out were either 2D demolition scenarios or had the full 3D experience and added zombies into the gameplay. Zombies are cool and everything, but I feel that they are in every game on the market.
I want my game to have a unique kick to it (NO ZOMBIES!)
I have a rough idea of how I want my game to look floating around, but I think I'll get some more research to support my idea, otherwise I may risk my concept going wrong.
My current dilemma is the audience. The ipad is an expensive piece of hardware, and most people at the age range I'm targeting (ages 16-25) may not be able to have their own personal ipad. In this case I will have to increase the age range of my target audience. Its a work in progress and I'll come back to it.
Since I intend to design a racing game I primarily focussed on the racing games out on the market. There were a couple in the magazines, which I noted down, but I thought the App Store was the best place to look. I also did some general Google searches for the top rated games and also checked the Apple website for other games and reviews I may have missed on the App Store.
I found that the racing games that are out were either 2D demolition scenarios or had the full 3D experience and added zombies into the gameplay. Zombies are cool and everything, but I feel that they are in every game on the market.
I want my game to have a unique kick to it (NO ZOMBIES!)
I have a rough idea of how I want my game to look floating around, but I think I'll get some more research to support my idea, otherwise I may risk my concept going wrong.
My current dilemma is the audience. The ipad is an expensive piece of hardware, and most people at the age range I'm targeting (ages 16-25) may not be able to have their own personal ipad. In this case I will have to increase the age range of my target audience. Its a work in progress and I'll come back to it.
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