Thursday, 3 November 2011

Receiving Feedback

In one of my lectures I had to produce a small Powerpoint presentation, pitching my game idea to my peers and lecturers. It was great receiving  some proper feedback.

I talked about how my game is targeting families, and explained how it appeals to children. However I feel that some of the features I want to include in my game maybe too complex or unsuitable for a child. I want to allow the cars to fire objects at other cars as weapons. But the lecturers suggested that if that was the case, the objectives fired have to be clumsy, as not to be unsuitable. In this case I feel that I have to increase the age of my target audience, just so I have more flexibility with my options. I was aiming at children between the ages of 8 and 14. But now I think I'll aim at post teens at the age of 12-16. The game  itself can appeal to people older. Anyone can really play it, but I still want to keep it as simple as possible.

Ideas for weapons:

-Oil (makes cars slip off the track)
-Frying pan (flattens opponents)
-Giant pie (slows down opponent)
-Boost (Brief increase in speed)

Still in development. I got a couple of these weapon systems from an old N64 Snowboarding game called 'Snowboard Kids'. In the game they use a lot of obscure weapons to attack each other. But the idea is that its targeting children, so its necessary. But even at the age of 20 I still find it good fun to play.
 

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